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The light from the fire isn't quite right... Fires don't cast perfect lighting/shadows, but usually because of their movement/varying shape, the lighting changes often...
You could probably convert the voxel data into lighting information for a texture, then use the random modifier in the graph/curve editor to create the slight flicker..
I don't have much experience with this kind of stuff in blender, so any chance you could share the blend so I can get an idea?