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Submitted on
April 16, 2012
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Ryobi flashlight by MrSide Ryobi flashlight by MrSide
So I went to my father's place the other day and I found this "cute"looking flashlight he had. I don't really know why but the shape seemed fun to do in 3d so I gave it a shot.

To the left is my render and to the right is the official photo/render of the product. There are still some small differences but I'm pretty proud with the result I got anyway.

All made in blender, rendered in cycles

Thanks for watching, your comments are welcome, have a great day and a half!

P.S.: This work made me discover that cycles really don't like the alpha channel of the PNG format. It makes me really sad, anybody knows if it intend to accept it at some point?
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:iconmanaguan6:
Managuan6 Featured By Owner Apr 19, 2012  Hobbyist General Artist
Yoh!!!! Is it an illusion or is it getting thiner from top to bottom on your model? Or did you want to make it look like you see it from a different point of view? I dot know if you can do this with the program you are using but you should had some grain like texture to make it look more like metal instead of plastic and rubber instead of plastic for the black part. (Quite whiny am I not?)

Now that the angry whining part is done (and I realize I didn't even had lot to what previous comment did) I have to say that its very nice and you did a great job on the light gradient and the reflection on the top glass is pretty neat too.

I would like to remind you that you have my full support for your progression on this path you chosed and even if i dont always add a coment on your creation, I watch them all. Don't give up buddy!
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:iconmrside:
MrSide Featured By Owner May 2, 2012  Student Digital Artist
Hoy!

It seems to me that it is getting tinier from top to bottom. As the point of view seems to be the same to me, I guess the difference comes from the focal length of the camera (the zoom, sort of). I think the noise comes from the quality of the original photo and isn't really related to the material in itself but lots of people suggested me to add some so I guess it is really something missing int my render. I shall work on this if I retouch this render one day.

Thanks for your comment and support!
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:iconproject-eagleeye:
PROJECT-EAGLEEYE Featured By Owner Apr 17, 2012  Student Digital Artist
Very nice modelling! Perhaps you could work a bit on texturing though because you have allready put alot of effort into your project. The black plastic material should be more glossy and slightly green and the metal of the body(not the one of the clip) should get some brushed metal texture like this one (4th from the package) [link]
The grip could get a procedural bump like distorded noise or clouds.

Nice work keep going like that!
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:iconmrside:
MrSide Featured By Owner Apr 18, 2012  Student Digital Artist
Thanks for your comment.^^

Thank you a lot for your critics and for the link. I think you were right in them and I'll be sure to consider them if I go back on the file (already moved to another project^^'). Also, I didn't try them yet but these textures seem awesome! Can't wait to put them in action.
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:iconzandernicolic:
ZanderNicolic Featured By Owner Apr 17, 2012  Professional Digital Artist
Hi MrSide, nice model. I've had problems myself with alphas in Cycles. This tip helped me a lot: [link] .
If you look at Contrasts in my gallery, the flowers are actually an alpha plane. Not so bad a result, I'd venture to say.
Anyway, your image is nice and clean. Have you met those problems with the logo?
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:iconmrside:
MrSide Featured By Owner Apr 18, 2012  Student Digital Artist
Hi!

Thank you, I'm glad you appreciated it. I have looked at the tutorial you are linking to and it is by it that I managed to put the logos independently of the underneath material as you guessed right.

I've look at Contrasts in your gallery and I think your flowers look really really great (even in the blur). I also like the porcelain material you managed you create. I'd venture to say (if you let me steal this expression, I really like it!) that the wood texture is too big however. It might be only me as I'm not good at all with textures but wouldn't the wood plank be really big? Also, I kind of feel like it out of place. What I mean by that is the you have this really nice clean (clean is the keyword) porcelain on a really rough/dirty looking wood. I know you can have nice porcelain on rough wood, but I think you were aiming for something classy and I think this particular wood texture isn't best suited for it.

Finally, the apples bother me... they seem to be really cut off the scene, are they 3d objects? They really feel like 2d plane with apple textures on them. I think it is because the lighting on them is contradictory / seems to come from different places/lighting setup.

But despite all this, I think it is a great render, were the flowers hard to make?
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:iconzandernicolic:
ZanderNicolic Featured By Owner Apr 19, 2012  Professional Digital Artist
Thanks for your interest, @MrSide, I appreciate.
Yep, I too am not really happy about that wood texture, I was trying to recreate the contrast between a rough table and materials upon it (which is present in the photo reference, so it's intentionally sought for). The apples are modeled from UVSpheres, but are UV projected from view, so maybe here is the problem. Textures are photo of mine, I've tried to correct the original light, but if you spot some issue, it's evident that I did not succeed entirely. Flowers would not be that hard to model, but I always look for simpler solutions and, yes, blurring was in the original reference.
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:icondark-wolf97:
Dark-Wolf97 Featured By Owner Apr 16, 2012
That is amazingly true to detail.
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:iconmrside:
MrSide Featured By Owner Apr 18, 2012  Student Digital Artist
Thanks!
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