Link to animation here : [link]
So this is mainly a reproduction of a tutorial on Blender nerd by Greg Zaal that you can find here : [link]
If you watch it, don't forget that you have to set "blend" on in the world pannel or the mist won't work. It is not mentionned in the tutorial.(I had a lot of fun guessing this by myself)
I then animated the color ramp of the displacement texture to make the hexagon columns rise and I also set the texture to an empty that I also animated to make the columns rise and come down. The light beams are made with spot lights on halo and rotating spheres with deleted faces. I also added floating cubes for the ambiance and some boids particles for the balls of lights. The boids are in fact a group of 2 empties, two little spheres and one big sphere set on "separate" and "flock". The spheres have a shadeless white material and are editted in the compositor for the glow effect. The music if from an artist on newgrounds.com named Tommy Robin(Ockeroid) and the title is "Stranded in time". You can find this music here : [link]
What is sad about this piece is that is was mostly done in 2 days. I then spent day 3 (unsuccessfully) trying to get better results with the mist; day 4 on trying different methods to do the light balls with halos (without achieving any); day 5 on the light balls as well; day 6 on the render(which was pretty long) and day 7 on the "after render tweeking", as some frames where burned, for no particular reasons, and had to be corrected manually.
Working on this piece I have learned on :
- Ambient occlusion
- Indirect lightings
- spot lights on halo
- boids particles
- post processing
- video editing
I hope this piece pleases you, and as always, I hunger for critics and comments.
Have a great day.