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  • Listening to: 1925
  • Reading: nothing really
  • Watching: the pot boil (Pot-Watcher-The-Game)
  • Playing: Pot-Watcher-The-Game
  • Eating: N/A
  • Drinking: N/A
Hello world!

A lot happened since the last post so I'll probably have a lot to say.

First of all, I have officially graduated from the 1 year course I was taking at Desgraff institute at Sherbrook. If you'd like to, you can see my demoReel here : www.youtube.com/watch?v=4LjdoS…
Everything was made in Blender except for the typewriter. I originally didn't get a good grade for it as the presentation was really bad but I think I made it better since the original version. I still had some problems with the mesh display on the Yamato as you can easily notice. Anyway, I hope you like it and feel free to leave me your impressions (negative as positive) on it.

The end of the class brings great news for me as I was chosen to be part of a group of people that will be trainees in a Montreal business. It won't be in cinema or in video game as I would have wished but it is still valuable experience and a thing I'm really glad of. I should start this Monday, I can't wait.^^

Also, as you might have noticed in my gallery, I finally have finished my Yamato ship. It sure took a long time but it is finally done and I'm very glad it is.^^ I don't really know what I'll do next, I was thinking of an another car I started in 3Ds max but I'd also like to work on my textures and maybe start doing tutorials again. Speaking of personal projects, I have started a drawing contest with my talented friend :iconmikiemynchi: . The goal will be to do 100 drawings in 100 days following a random list of themes. The winner will be the one who has made the most drawing at the end of the 100 days. Even if I'm really bad at drawing, I'm excited by this project and I suggest you do the same if you want. You can see my horrible drawings here mrside.deviantart.com/gallery/… (yeah, the site is in french as it is our native language) and the list for the 10 first days  is : a shoe; a fish, a chest, something green, a woman's face, a chair, your lunch, a dog, something in the kitchen, a tree
If you intend to take the challenge too, be sure to tell me! =P

That said, I wish you best in your projects and a great day and a half!
  • Listening to: 1925
  • Reading: digital lighting and rendering second edition
  • Watching: The walking dead
  • Playing: N/A
  • Eating: N/A
  • Drinking: N/A
Just a quick update to wish all of you a great Christmas if you're celebrating it and a great celebrations time!

We'll see ourselves next year. =D
  • Listening to: 1925
  • Reading: digital lighting and rendering second edition
  • Watching: The walking dead
  • Playing: N/A
  • Eating: N/A
  • Drinking: N/A
Hi everybody!

Just telling you that I won't upload my BGE tutorials on deviantart anymore. Not until I fully complete the series, mainly because it fills my gallery for nothing. So I'll wait to have completed the series and then I'll upload a deviation with all the links of the series. It will be simpler that way.

So, what are you guys doing these days?
  • Listening to: Castlevania music
  • Reading: I am my own mascot comic book
  • Watching: N/A
  • Playing: God of war 2 (titan mode)
  • Eating: N/A
  • Drinking: Water, a lot of water
So I have been making tutorials for the Blender game engine for about 4 weeks now and I must admit it completely kills me. No, frankly, this stuff takes so much preparation, research, practice and side work, it is amazing. And now, after more than 1 hour of video, I am still not happy with my voice and accent.XD I still get confused with my verb tenses, I often misspell words and worst of all, I still get blanks while explaining. Those errors make me restart the whole recording over and over as I didn't find a good video editing software yet. The good thing is that I keep learning as I deepen and test everything before I include them in my tutorials.. but yeah... that's still hell lot of work.

I'm kind of glad about it though. They are not really popular yet and the feedback is almost absent, but I have the feeling I'm doing a good job... except on the speaking. >.<
  • Listening to: Kirby crystal star snow level
  • Reading: some book, not really good
  • Watching: Blazblue fights
  • Playing: minecraft
  • Eating: N/A
  • Drinking: N/A
Hi everyone!

In case you didn't know, Blender has a built in game engine and I am working on it lastly. I'm really curious to see what is the limit of this game engine. It could be fun to discover it is actually as powerful as another application of the kind but I don't want to speculate on that. So far, let us say that it becomes far more interesting to use once you learn how to work with it. I have learned a few good tricks while making my generic level with it and I feel more comfortable with it now. Hope I can pass some of this knowledge down but I seem to have some problems with making tutorials, this is so stressful. >.< But I shall overcome it and do something good one day. :)

Tip of the week : how to navigate int the graph editor?
Just in case, the graph editor is the place where you can see your animation curves. An animation curve is how the animation is interpolated(calculated by the computer) between two keyframes. A keyframe is a frame(1 picture in the 24, 30 or 60 images per second of an animation) in which you tell blender to remember a specific value. For example, if you have a complex animation of a cube moving from point A at frame 0 to point B at frame 30, you would have a keyframe for the position at the frame 1 and 30 and blender would interpolated a transition between the two point in the 28 free frames. This would by default be a smooth transition but can be changed. SO this is the graph editor, now here are some tips and shortcut that will help you use it :
ctrl-middle mouse button : will scale the time axis(left right) or the value axis(up down) depending on how you move your mouse. Very useful.
"." : Will zoon to the selected handle(keyframes) the same way it zoom to the selection in edit mode, object mode or UV mode.(God I like how this software reuse its shortcuts)
"L" : Will select the pointed curve the same way it work in the edit mode or the UV mode.
Lastly, in the graph editor toolbar(should be under the viewport), you will fin a button with the shape of the cursor. Always put it on. What it does it that it shows you only the animation curves of the selection. If you don't put it on, your graph editor will become very messy very quickly.

And that is all for this week, Have a great one!
  • Listening to: N/A
  • Reading: N/A
  • Watching: N/A
  • Playing: minecraft (heck yeah!)
  • Eating: N/A
  • Drinking: N/A
So the last weeks have not been really constructive in my case. I'm still working on the fire simulation video I was talking about but I've manage to loss my records so I'll have to do it again and as English is not my primary language and that I don't speak it too often, it is harder then I though to make a speaking video in English. =/ Hope my voice won't make your ears bleed. =P I'm also lacking motivation on the rin model. The good news is that Her eyes texture is made but I still don't know how I'll rig her body and I can't make a choice. However, I have made some pretty interesting progress in the blender game engine (yay).


Tip of the week : Some settings I wish I had knew before :
Okay, so this week tip will be about some hidden settings that I have just discovered and that I think should be turned on by default. Go in the User preferences window (ctrl alt u) and you should see a "continuous grab" checkbox. This setting will teleport your mouse the other side of the screen when you reach the end of it while performing a transformation. This is incredibly useful with sliders that are near the end of the screen as they can be difficult to set to their maximum or minimum value without it. The next setting we will look at will be the orbit style. By default it is set to trackball, change it to turnable. I don't have a clue on how trackball work but turnable just feels so much better and natural to me that I highly recommend you to change it.  That's it for this week, I hope these tips were useful to you and I wish you a great day!
  • Listening to: RPG Shooter: Starwish soundtrack
  • Reading: N/A
  • Watching: Blender tutorials on fire
  • Playing: RPG Shooter: Starwish
  • Eating: N/A
  • Drinking: N/A
So I think I finally get tired of making human models.XD Right now, just opening the Rin file make my skin turn green. I guess it is what happens when you tried multiple things to achieve a result and it fails each time. I still want to rig it for next week though. And after that, I think I'll switch to random tutorials instead of a big project for a while. We also started animation in classes and it seems it is not my cup of tea either. I would not say it is as painful as texturing but it seems I'm really more into the modeling then anything else.

This week tips will be about playing with the amount of details in your mesh without adding triangles. As I still haven't figured out how to import an image into my Journal and that it can't really be explained  with words I will give you this fav.me/d4az2rk if you are interested in it.

So, for next week, my Rin model rigged and maybe some fire simulation.
Have a great week!
  • Listening to: http://www.youtube.com/watch?v=GNJ4RJFjkfQ
  • Reading: N/A
  • Watching: Blender tutorials
  • Playing: N/A
  • Eating: N/A
  • Drinking: tea
Hello world!

So I decided to start an new concept on my weekly report and it is to teach you something I have learn over the week, each week, so let us start right now :

Tip of the week : How to model anime's like hair?

Okay, as complicated it looked to me when I tried it, when you know the trick this is ridiculously easy. All you need is to take a quad and extrude it to make the shape of a strand. You will want to use a subsurf level of 2 to make it really circular and make the shading smooth. Now  you have your basic strand shape and you want to merge the four vertex making the tip but here's the trick, do not merge them. I would underline this if I knew how but I don't. If you merge them, as you're on a subsurf level, you will end up with a ugly tentacle like type of hair. What you want to do to have a nice sharp tip, is to scale them at 0 so they will all be at the same place, but won't be merged. And here is you anime's like strand of hair! I have noted that the tips looked better if the four vertex scaled at 0 were making a face before the scaling.

Here is a mrside.deviantart.com/art/anim… to an image I've just post in my scrapbook to provide you a visual support. If you know how to insert an image into a Journal Entry, please leave a comment below to explain me how to do it. When you're at it, please tell my your impression on this short tip. Did it interest you? Was my explanations clear enough? Did you find the tip too easy and would have wanted something more in-depth?


For the general news, well, my Rin model is now pretty much completed and I have learn doing it mostly on hand topology, a fun new technique of the array modifier for the belt and how to make anime's hair. I also made some nice improvement of my basic lighting setup. Other then that I have completed the tutorial on tress and rock of the nature academy. Learn some nice tricks and a new software there but I won't post the three for this week as I want to improve it a bit. I also just downloaded a beta version of Blender to test Cycles, the new render engine. For now it is simply amazing, I completely love it but it seems I am not able to import my last creations in it without it crashing. I guess this version is still not completely developed and that I will have to wait for the official release that is expected for December.

In classes we have started animation and it is not that easy and not that fun for now. I think starting is the worst thing, decide where to put your keyframe and how and start doing it because once I'm playing with animation curves, I'm having much more fun. I rage a bit to not know how to rigg a model and how to create my own bone setups like I would do in Blender. I asked the teacher but he doesn't want to go in front of the schedule, which is probably not a bad thing, and I don't want to watch 3Ds Max tutorials. I have enough job with blender already. I stopped to read Maya's documentation as I have too much project on my hands. And that is pretty much it.

For next week's release, I should have a textured Rin, a few other render of the nature academy courses, a short animation made in classes and maybe even a Cycles render.


That is all for today, I wish you all a great week!
  • Listening to: http://www.youtube.com/watch?v=biTX5vUOi8Y&amp;NR=
  • Reading: Mudbox bible
  • Watching: N/A
  • Playing: N/A
  • Eating: N/A
  • Drinking: PineappleJuice
Hello world.

So I'm back from my free week and ready to start animation in classes. I've already tried it on my own but I'm sure I will learn new stuff and improve my skills with practice. (which is good since my first walk cycle attempt was pretty much a fail) I also happy to meet back my classmates and to see what they have done in their free time and exchange a bit. We also change our classroom and teacher. Stronger computers (power!), less natural light(who needs this?XD) and I think we might even have more than one monitor! Great time incoming. Ho, I should also get back to the " new art every Monday" objective I had that I couldn't respect due to the free week.

On the personal side, you might notice that I have started a new human model thanks to the reference pictures :iconhibiki9: draw for me. I'm very glad this worked out and it feels great to cooperate with other artists to make great things. I think to model, even if not finished yet, looks far better then my Miku model. I think the reference is better but I also decided to make that one a hi poly version instead of low poly. Hi poly modeling is fun too. You can add loop cuts and subdivision like crazy for little details and nobody worries. How awesome is that?

Once the model is finished, I intend so sculpt it (heck yeah), to texture it and to rig it. Once I'm finished with Rin, I intend to also make Len which should also take me a lot of time. I'm also working on the Nature academy and I still have 7 other subject/scenes to create. It is still highly instructive and I learn new interesting techniques and tools every time I watch one of the tutorials. I also want to learn Maya for another personal project and I still intend to make video tutorials and I have found an interesting website about painting in Blender and some other cool stuff that I can't wait to try. Just thinking about it, it makes me nervous, I might have too much project at the same time.^^' Ho well, I guess this way I should not fall on another art block of death. -.-

It will be one year I've started using Blender in about two months. I can't wait to see what I will be able to do once I'm there. :)

I think it is pretty much it. I hope you enjoy my submission as much as I enjoy creating them and I wish you a great day!
  • Listening to: http://www.youtube.com/watch?v=Z5irjoHv99o&amp;fea
  • Reading: Mudbox bible
  • Watching: N/A
  • Playing: N/A
  • Eating: Toasts
  • Drinking: Milk
Guess what! (C'mon, it's in the title!) I finally have my new computer working! I write working because it was sitting in my room for about two weeks. I tried to build it myself and after a huge fail it tried to contact someone I know to build it for me but it took quite a while. Nonetheless, I am now able to follow my classes at the Nature Academy! I can't wait to make all those bad-ass looking scene I couldn't before. I've got a lot to do, I'm allready something like seven or 8 weeks late. I think the classes are over in fact... doesn't change a lot since I still have access to those tutorials.

Yup, now I'll be able to try fur and hair scenes, fire simulation and lot of other heavy stuff. On the other hand, I won't have any excuses if I can't do anything right as I am only limited by my own capacities now. Well, I say that but I could still use a tablet and maybe photoshop (I can't stand the GIMP, I just can't! maybe if I try it one more time...) but that will be for later I guess. For now, I'll probably poke around the particles settings and continue the mid-res modeling has I really enjoyed making that RPG-7. This weapon is probably one of the only gun I really like. I don,t know, I like his rustic and even maybe steampunk look.

In classes I have also sculpted a complete body but the was kind of disproportional (the legs where normal and the body skeletal) so I decided to not post it. This week I have to texture it, wish me good luck! In fact, the exam finish Wednesday and after that is vacation time so I might not post the two next weeks.

other then that, I have started to make tutorials. In fact, I posted one this week. If you have nothing to do, it would be appreciated if you could go read it and throw me some feedback. I really want to improve on this level so I can make quality tutorials instead of crappy tutorials. That said, if you have never opened 3Ds Max nor Blender you might not understand a thing...=/

Aaaaaanyway, my art block seems over, classes are becoming better, I've got processing power, the world is mine!
  • Listening to: N/A
  • Reading: N/A
  • Watching: N/A
  • Playing: N/A
  • Eating: N/A
  • Drinking: N/A
So I guess I'm in another art block. It's been two weeks I haven't produced anything really in my free time and that exasperate me. I'm still trying to figure out a way to learn python for Blender but the resources are always bad quality and/or expired. When you write BGE python on google you can easily fall on 2006 webpages and since Blender had its code rewritten for the 2.5x series, nothing at that date works. (sigh)

I've still managed to make a wannabe mirror that also display your lifebars and all so it's pretty much a fail. I've manage to make the camera follow the mouse, that's pretty good. I started to show myself on the Blenderartist forums. They are pretty messy I find but there is interesting people there.

I have work a bit on the scenario of a game I have in mind. Since Nothing comes to my mind in Blender maybe write a bit could help me.

On the school side I have started sculpting in Mudbox as you can see with this week's creation. Sculpting is cool.. I like it. I have difficulties with shapes and I almost never know what I am doing but what I do so far is coming out well and I might have some talents in this. I would like to try Blender's sculpting tool but I need a better computer for that and a tablet so it will wait.

I'm starting to heard friends talking about the start of the school, as I'm in summer classes I have lost a bit of my time notion. Anybody is going back to school soon? If it's the case, is it good or a bad news for you?
  • Listening to: N/A
  • Reading: &quot;Apprendre &agrave; programmer avec python 3&
  • Watching: Blender tutorials(again)
  • Playing: Flash games on newgrounds
  • Eating: N/A
  • Drinking: N/A
Hello world,

So no, there will be nothing this week again, sorry about that. I have passed the entire week on a human model and I'm honestly not pleased by the final result. My face was quite good but the mouth was ugly and the cheek too big so I asked my teacher for help and now the face looks bad and weird... but at least the mouth is okay. I've also used a given set of ears and I couldn't get away without a triangle(and triangles are EVIL in 3D) which is the only one in my body so I'm very frustrated. And also I put the model socks to prevent it to have foot and the general detail is just not good enough... It basically looks the same as the other but smoother. Considering I have twice the amount of polygons, I would have hoped to have a more detailed final result...and not a smoother one...

On the good part is that I now have a better understanding of the muscle structure in the hand and in the face. My "removing triangles techniques" have also improved a lot and I am now able to make a lot of things with a better topology which is great for animation and other deformations.

On the personal side, I've started learning python, which is the programming language Blender is made in. Learning this and how to use it with Blender should help me making more custom and optimised game mechanics. It will probably be a long process and it might have to cut on the creation/artistic side for a while but hopefully it won't have any impact.(I'll probably get tired of it and throw it all away anyway)

Ho, and also, I'm thinking about restarting my account. I've read a tips to become a professional artist is to used your real name and I've started looking around and all the most professional artists I follow(mostly on Blender) use their real name for their tutorials, posts, portfolio and stuff. I think it make sense. For a future employer, it is much simpler and less confusing to have only one name to check and I think it looks more professional this way. You're dealing with a real person, not an imagination's spirite. On the other hand, I'm pretty attached to this pseudonym(even more on this site) so I'm not sure if I'll do it. Maybe I could post my creations on another website with my real(professionnal) name and keep this deviant account for a more personalised and artistic approach? Give me your thoughts on it.

That's pretty much it. Wish me good luck with all that and have a great week!
---------------
P.S.: This is the rule of programming : fiveless.deviantart.com/art/th…
This is what I am reading if python interest you. Beware, it's in french so it will corrupt you : inforef.be/swi/download/appren…
  • Listening to: saber, everything is on her hand
  • Reading: N/A
  • Watching: Blender tutorials(again)
  • Playing: Devil may cry 3(dante must die finished T.T)
  • Eating: Apples
  • Drinking: N/A
So first of all, I forgot a lot of finished work on my personal computer in class so I'll try to put it only before the end of the day (Monday). Those include some props(?) for the unreal level that we had to make and a zero from megaman zero model that came out pretty nice.

So yeah, you probably guessed it (or I probably told you in the last weeks) but we are now in human modeling in classes. The first model was a Zero and next week we will do a model of our choice. I'm pretty excited in this because I have noticed I liked character modeling even if I first though it wouldn't be my thing. I would wish my teacher would stop moralise me because I don't use the same technique she used. Hey, plane and box modeling are as good one as the other! Mrgrrr.....

For this week, I already have my personal project in mind, I even already started it, but I don't know if it will be done for the end of the week so I might start another one on the side(this way I have more chance of not completing any of them, yeah!). I have found a very cool tutorial on how to make a portal between two scenes but the problem is : I don't have two scenes. =/ I will have to find a way trough this.XD Ho, also, I might not be able to release my next week deviations for Monday. Sorry for that. =P

Hey, anybody have followed the Google summer code for Blender? It seems the dressing branches and the cucumber branches are working on the Blender game engine! Man, if a node based scripting system is release in the main trunk of Blender it would be AWESOME! 'cause Logic bricks are not really the best visual scripting method. -.- Ho, I happen to have find that a new internal render engine is being built for Blender. It will be physic based and from the little I saw of it, it will be awesome. Like Vray, but for Blender! (Vray is probably the best render engine for 3Ds max right now. And 3Ds Max is the photoshop of 3D if you see what I mean.)

I think that is pretty much it for now. As always I wish you a great week!
  • Listening to: N/A
  • Reading: N/A
  • Watching: Blender tutorials
  • Playing: Devil may cry 3(dante must die!)
  • Eating: cookies
  • Drinking: Milk
SO finally, after three weeks, I post my progress at the game engine. And damn it was hard to record! I try camstudio to record a gameplay example for hours! It was horrible, never working, I was almost raging. Finally, I found this website : screencastle.com/ and it works just GREAT. Really, you press the big red button, set the record space and bam, it starts. The quality is good and framerate too. Really, just, great. I disliked my experience with camStudio in case you haven't guess.

But yeah, I'm pretty proud of all I have learn in the making of the simple level. I might work a bit on it on the next week or maybe I'll go try to reproduce more tutorials. I have also modeled and textured some other objects in 3ds max for my classes but... I haven't post them because they are still on 3Ds and my computer can't run it. ^^' I'll try to upload them for next week. Also, we have started human modeling in classes so I should have some human model to shoot you really soon. ^.^ I'm pretty excited about that.=P

Anyway, I'm right dead now so I'll wish you a nice day and fell free to leave me a comment, suggestion, request or challenge.

See ya. :sleep:
  • Listening to: song of healing
  • Reading: N/A
  • Watching: Blender tutorials
  • Playing: .Hack//G.U.
  • Eating: fruits
  • Drinking: N/A
Hi!

So yeah, nothing for this week. I do have worked on the simple level I keep babling about but not as much as I would have like and this for the most common reason for this kind of situation : video games. .hack//G.U. to be exact and damn I love those games. .hack is probably my favourite series in all the video games. I just love the anime style, the story is cool, Ovan is cool, the gameplay is cool, the avatar fights are just too awesome and... yeah, that's pretty much it.^^' The third, and last, one wasn't as good as the others in my opinion but the "after end boss" is really worth the game. And there are bonus levels I still haven't pass.

To return to Blender, yeah, here is my progress so far :

Health bar :
- Health bar on the lower left corner that moves with the camera
- It decreases as life decreases
- It regenerates at a constant speed
- Display life percentage in real time
- can go on a negative amount of life. =/

Animation :
- Well, the walk cycle is here but.... need to be work again because it really doesn't fit the model(I have made a "I am cool" kind of walk sooo..
- hurt pose done, need a little work on the transition
- static animation(whut?) done and working fine.
- I'd like to make a dead animation and a running animation.

Level :
- No texture, no wall, no goal, it's pretty empty right now.
- I have found a way for a better lighting in the BGE which is really great.
- I have made a spike that hurt the player for 50% of its life

That's pretty where I am now. I could have showed you this but... it would have been pretty lame so I'll wait another week and hope I'll have something decent for once. :)

Anyway, I wish you a great week.
  • Listening to: U.N. owen was here?
  • Reading: N/A
  • Watching: tutorias
  • Playing: Devil may cry 3
  • Eating: nothing right now
  • Drinking: N/A
So yeah, happy week everyone,

So last week I told I was going for a simple level and I didn't. The main reasons are : rigging was fare more complexe than expected, weight painting didn't go as smoothly as expected, and I did a short animation non related to the game. But, now that every finger can move, that the eyes automaticly rotates around a target, that the mouth can open(even if it horribly deform the face when it does), I shall work on it again. This is the main goal of this week. Other goals are : working on this week animation, work a little bit on the geometry of the model based on the suggestions, and experiment with a few other cool tutorials I have found on the web.

For this game gaming story(woot!) I have just passed DMC3 at hard and I didn't remember that game was so good. I really like virgil, he has a nice personnality.

On the school, well, texturing still isn't my cup of tea. I have some textured model made in 3Ds but I don't know if I even want to post them as I am ashamed of them. T_T Guess it would be a good idea to do so... critics would probably helps me... Also, we are currently working with the Unreal tournament game engine. I must say it is quite good, better of the BGE until now, and powerfull. You might want to use it as it is quite simple and no that hard to use. Here is the website : udk.com/download and be sure to watch there officiate tutorials about how to use the engine.

Well, that's all for this week, Feel free to leave a comment and have a great day.


-----
Epic stuff :
blueballfixed.ytmnd.com/
  • Listening to: Ode to Minions
  • Watching: N/A
  • Playing: Devil may cry 3
  • Eating: nothing right now
  • Drinking: v8
I did it! I did it! For the first time, it was amazing. That's right, I have beaten touhou 6 the embodiment of scarlet devil at normal difficulty for the first time (that's not what you were thinking right? ;)). And for those who don't know about touhou, know that normal difficulty is like amazingly hard like hell for any other game. Seriously, if you consider yourself like an hardcore gamer because you're good even at hard games you HAVE to try and pass touhou, it's like a gamer's life achievement. I consider myself to be a good gamer and it took me months to beat this difficulty. And it's not because the game is long, no, it can take you 30 minutes to beat it. It's just that it is really hard. Anyway, I was working on this game since a long time and I was damn happy when I made it. Now I should start hard difficulty but I don't think I'll pass it anytime soon. That said, I did try and I was able to pass it using 2 continues so it's doesn't look that bad. And after hard there's lunatic that I won't probably ever pass… One other great thing, well, for those who know about touhou, is that I now have access to the "extra start" option. With a little luck and hell lots of practice I'll be able to "play with", or rather "being played" by, Flandre, the secret boss that have a great reputation among the touhou community. Can't wait be to pwned over and over again by her.XD  Also, I beat the game with MarisaA(And the day after I did it with MarisaB and RamuA, Ramu's bombs are just lame compared to Marisa's) in case it interest you.:)

And that right there was one of my 3 big success of the week. The second one is that internet is "finaly" back. Which, you know, is great for my social life and all, 'cause doing 3D 12houres a day isn't really social, but on the other hand, I'm I'll lose a lot more time now and which is sad a little bit. I guess It can't be helped.

The third success is the rigging and animating and texturing of my Hatsune Miku model in Blender. I'm really proud of this one and I have the feeling I have made another great step toward being a 3D professional. Now thanks to the knowledge I have gain from this I will be able to put characters in nice poses in my next creations and even to make some more basic animations. I might try to put her in the game engine too. I have watched a tutorial on this and it didn't look that hard. In fact, I'm positive that in my next week deviations I'll have a simple game to show you. Nothing great but I think it will be interesting.

Anyway, if you happen to find a t pose from front, side and back view of Rin or Len kagamine, or any other vocaloïd character for that matter, while you're surfing on the internet (because I'm sure you're all searching for this kind of stuff when you have nothing to do) be sure to send me the picture because I'm really trying to make them into Blender and it's damn hard(but probably not as much as touhou) without references.

For Desgraff, well, I had a bad grade on an texturing exam last week and I'll probably have a bad one for this week exam too. It seems I'm just not into texture right now. I absolutely don't give up on them, it's just that right now, I'm in a modeling fury and I'll concentrate more on textures when the time will be right. It will cost me some points though...guess it can't be helped. You know, the more I use Blender the more I like and respect it. It is a really powerful software when you happen to know it.

Well I think that it is pretty much it for this week…

Have a nice week!^^
  • Listening to: N/A
  • Reading: Les miserable(over at last!!)
  • Watching: N/A
  • Playing: N/A
  • Eating: fruits
  • Drinking: Brisk
Hello deviant world.

So yeah, sorry about the late post(a few hour, unforgivable). I wanted to post my journal entry and creations once a week before Monday morning but I'm still having net issues so I had to find another way. Hopefully the problem will be solved soon. Anyway, this week was a free week, no class, so there's nothing about Desgraff to post or say. I think we will work on texture this week too. Photoshop. I'm not a big fan of texturing right now. I have the feeling I could appreciate it with more practice at home but for that it would be better if I had a tablet and I don't right now. (sight) One day I'll stop being lazy and scared of shopping and I'll go buy one…. I guess…

Also, I now have my 1 000 pageview!^^ I'm so happy about this, now 8 left to go and I will have over nine thousand of them.^^

Anyway, thanks for passing by and be sure to leave a comment on my Miku model in Blender. See ya! ;)
  • Listening to: Disgaea 1 trailer
  • Reading: N/A
  • Watching: N/A
  • Playing: *raped* by touhou 6's girls
  • Eating: N/A
  • Drinking: water
So yeah, nothing big for this week,

I poked around the game engine. I can make a ball move and restart the level when that said ball touches the plane of death. I wanted to make nice camera transition and all but I have internet issues recently so it's difficult to access to information.

In class I poked around the unreal game engine. We will have to make a map for ou course and somebody in our group suggested that we try to make a zombie survival kind of map. As this requires programming, I decided to take a look. Was able to make little cool stuff, like a lava killer plane, but I'm still far away from the final goal. Anybody knows a UDK/unreal kismet pro?

I have also started to make another human model. It will be the popular Hatsune Miku this time thanks to :iconwissy-j: model that I am using as reference. Take a look at his nice work : fav.me/d2dsf99. The model is already pretty far advanced but the 10% left(of the modeling) is going to give me hard time as it is the worst parts(face, hand, feet and last details work) but it's looking good. I'm positive about finishing her for next week.

The animation wasn't as bad as I thought it would be (I'm talking about the dragon mace right now). Although the final result isn't quite realist, making it wasn't such a pain and I think I could like it. Speaking of like dislike, I don't think I'll be a UV and texture fan.T-T Maybe with more practice I'll end up with better results and start to be positive about it but for now...

Also, I should have my 1 000 pageview for next week!!! I'm so excited about this.^^ Only 8 left to go and I'll have OVER NINE THOUSAND pageview and it will be awesome. ^.^

That is pretty it. Thanks for passing by and feel free to leave a comment. =P

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P.S.: I want to play Blazblue
P.S.S.: I'm still being raped by the thouhou games
P.S.S.S.: fav.me/d3k11lo this deviation is awesome, check it out.
P.S.S.S.S.: I was literally killed by a life in Sonic 2. It was strange and unexpected.
  • Listening to: .hack music
  • Reading: N/A
  • Watching: N/A
  • Playing: Sonic collection
  • Eating: Raisins bread
  • Drinking: V8
Hello deviant world,

So last week, and the week before, we did UV mapping and unwrap in our classes. UV unwrapping is like... imagine your 3D object is only a paper envelope, nothing inside, and you want to draw on it. What would you do? You would probably cut it into pieces, draw on it, and put it back to it's original shape. That is the UV unwrapping. It's useful, powerful, quite essential, but, truth be told, pretty fastidious and quite boring. I don't especially like it and it seems I'm not the only one since the 3D game companies put the new employees on this job for one or two years. Woot for my happy and intense future. Now I'm quite complaining for nothing because it's a computer job in the game industry with headphones allowed which is, when you think about it this way, pretty cool. This week and the one after we are supposed to work on texture. I hope I'll like it because I think that textures are really important and can make a bad 3d object looks awesome.

In my free time, I have been poking around the game engine of Blender. I didn't do much on it until now but I think I could do a (very) basic game in it with some efforts and tutorials.

What else... well, as you can see I finished my first human 3D body and it doesn't look too bad. If I have more free time in my classes, I'd like to make another one, more cartoon style. I was thinking about making Hatsune Miku from the vocaloïd software but as I'm not used to make humans without models(side, from and back view in t pose) it could be quite difficult.

I guess I must be tired since I have noting coming in mind. Well, that's probably the time for me to wish you a nice week.

Ho, btw, I'm still open for suggestions, request and commissions. So if you'd like to challenge me with a character or object to recreate in 3D I think it could be pretty cool.

Anyway, be happy and feel free to leave a comment!

See ya.