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Hello world!
So I decided to start an new concept on my weekly report and it is to teach you something I have learn over the week, each week, so let us start right now :
Tip of the week : How to model anime's like hair?
Okay, as complicated it looked to me when I tried it, when you know the trick this is ridiculously easy. All you need is to take a quad and extrude it to make the shape of a strand. You will want to use a subsurf level of 2 to make it really circular and make the shading smooth. Now you have your basic strand shape and you want to merge the four vertex making the tip but here's the trick, do not merge them. I would underline this if I knew how but I don't. If you merge them, as you're on a subsurf level, you will end up with a ugly tentacle like type of hair. What you want to do to have a nice sharp tip, is to scale them at 0 so they will all be at the same place, but won't be merged. And here is you anime's like strand of hair! I have noted that the tips looked better if the four vertex scaled at 0 were making a face before the scaling.
Here is a mrside.deviantart.com/art/anim… to an image I've just post in my scrapbook to provide you a visual support. If you know how to insert an image into a Journal Entry, please leave a comment below to explain me how to do it. When you're at it, please tell my your impression on this short tip. Did it interest you? Was my explanations clear enough? Did you find the tip too easy and would have wanted something more in-depth?
For the general news, well, my Rin model is now pretty much completed and I have learn doing it mostly on hand topology, a fun new technique of the array modifier for the belt and how to make anime's hair. I also made some nice improvement of my basic lighting setup. Other then that I have completed the tutorial on tress and rock of the nature academy. Learn some nice tricks and a new software there but I won't post the three for this week as I want to improve it a bit. I also just downloaded a beta version of Blender to test Cycles, the new render engine. For now it is simply amazing, I completely love it but it seems I am not able to import my last creations in it without it crashing. I guess this version is still not completely developed and that I will have to wait for the official release that is expected for December.
In classes we have started animation and it is not that easy and not that fun for now. I think starting is the worst thing, decide where to put your keyframe and how and start doing it because once I'm playing with animation curves, I'm having much more fun. I rage a bit to not know how to rigg a model and how to create my own bone setups like I would do in Blender. I asked the teacher but he doesn't want to go in front of the schedule, which is probably not a bad thing, and I don't want to watch 3Ds Max tutorials. I have enough job with blender already. I stopped to read Maya's documentation as I have too much project on my hands. And that is pretty much it.
For next week's release, I should have a textured Rin, a few other render of the nature academy courses, a short animation made in classes and maybe even a Cycles render.
That is all for today, I wish you all a great week!
So I decided to start an new concept on my weekly report and it is to teach you something I have learn over the week, each week, so let us start right now :
Tip of the week : How to model anime's like hair?
Okay, as complicated it looked to me when I tried it, when you know the trick this is ridiculously easy. All you need is to take a quad and extrude it to make the shape of a strand. You will want to use a subsurf level of 2 to make it really circular and make the shading smooth. Now you have your basic strand shape and you want to merge the four vertex making the tip but here's the trick, do not merge them. I would underline this if I knew how but I don't. If you merge them, as you're on a subsurf level, you will end up with a ugly tentacle like type of hair. What you want to do to have a nice sharp tip, is to scale them at 0 so they will all be at the same place, but won't be merged. And here is you anime's like strand of hair! I have noted that the tips looked better if the four vertex scaled at 0 were making a face before the scaling.
Here is a mrside.deviantart.com/art/anim… to an image I've just post in my scrapbook to provide you a visual support. If you know how to insert an image into a Journal Entry, please leave a comment below to explain me how to do it. When you're at it, please tell my your impression on this short tip. Did it interest you? Was my explanations clear enough? Did you find the tip too easy and would have wanted something more in-depth?
For the general news, well, my Rin model is now pretty much completed and I have learn doing it mostly on hand topology, a fun new technique of the array modifier for the belt and how to make anime's hair. I also made some nice improvement of my basic lighting setup. Other then that I have completed the tutorial on tress and rock of the nature academy. Learn some nice tricks and a new software there but I won't post the three for this week as I want to improve it a bit. I also just downloaded a beta version of Blender to test Cycles, the new render engine. For now it is simply amazing, I completely love it but it seems I am not able to import my last creations in it without it crashing. I guess this version is still not completely developed and that I will have to wait for the official release that is expected for December.
In classes we have started animation and it is not that easy and not that fun for now. I think starting is the worst thing, decide where to put your keyframe and how and start doing it because once I'm playing with animation curves, I'm having much more fun. I rage a bit to not know how to rigg a model and how to create my own bone setups like I would do in Blender. I asked the teacher but he doesn't want to go in front of the schedule, which is probably not a bad thing, and I don't want to watch 3Ds Max tutorials. I have enough job with blender already. I stopped to read Maya's documentation as I have too much project on my hands. And that is pretty much it.
For next week's release, I should have a textured Rin, a few other render of the nature academy courses, a short animation made in classes and maybe even a Cycles render.
That is all for today, I wish you all a great week!
Graduated!
Hello world!
A lot happened since the last post so I'll probably have a lot to say.
First of all, I have officially graduated from the 1 year course I was taking at Desgraff institute at Sherbrook. If you'd like to, you can see my demoReel here : http://www.youtube.com/watch?v=4LjdoS0z4vA
Everything was made in Blender except for the typewriter. I originally didn't get a good grade for it as the presentation was really bad but I think I made it better since the original version. I still had some problems with the mesh display on the Yamato as you can easily notice. Anyway, I hope you like it and feel free to leave me your impressions (nega
Merry Christmas!
Just a quick update to wish all of you a great Christmas if you're celebrating it and a great celebrations time!
We'll see ourselves next year. =D
little break
Hi everybody!
Just telling you that I won't upload my BGE tutorials on deviantart anymore. Not until I fully complete the series, mainly because it fills my gallery for nothing. So I'll wait to have completed the series and then I'll upload a deviation with all the links of the series. It will be simpler that way.
So, what are you guys doing these days?
Doing tutorials like a boss
So I have been making tutorials for the Blender game engine for about 4 weeks now and I must admit it completely kills me. No, frankly, this stuff takes so much preparation, research, practice and side work, it is amazing. And now, after more than 1 hour of video, I am still not happy with my voice and accent.XD I still get confused with my verb tenses, I often misspell words and worst of all, I still get blanks while explaining. Those errors make me restart the whole recording over and over as I didn't find a good video editing software yet. The good thing is that I keep learning as I deepen and test everything before I include them in my tu
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this helps! thanks!