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So yeah, nothing big for this week,
I poked around the game engine. I can make a ball move and restart the level when that said ball touches the plane of death. I wanted to make nice camera transition and all but I have internet issues recently so it's difficult to access to information.
In class I poked around the unreal game engine. We will have to make a map for ou course and somebody in our group suggested that we try to make a zombie survival kind of map. As this requires programming, I decided to take a look. Was able to make little cool stuff, like a lava killer plane, but I'm still far away from the final goal. Anybody knows a UDK/unreal kismet pro?
I have also started to make another human model. It will be the popular Hatsune Miku this time thanks to model that I am using as reference. Take a look at his nice work : fav.me/d2dsf99. The model is already pretty far advanced but the 10% left(of the modeling) is going to give me hard time as it is the worst parts(face, hand, feet and last details work) but it's looking good. I'm positive about finishing her for next week.
The animation wasn't as bad as I thought it would be (I'm talking about the dragon mace right now). Although the final result isn't quite realist, making it wasn't such a pain and I think I could like it. Speaking of like dislike, I don't think I'll be a UV and texture fan.T-T Maybe with more practice I'll end up with better results and start to be positive about it but for now...
Also, I should have my 1 000 pageview for next week!!! I'm so excited about this.^^ Only 8 left to go and I'll have OVER NINE THOUSAND pageview and it will be awesome. ^.^
That is pretty it. Thanks for passing by and feel free to leave a comment.
-------------------------
P.S.: I want to play Blazblue
P.S.S.: I'm still being raped by the thouhou games
P.S.S.S.: fav.me/d3k11lo this deviation is awesome, check it out.
P.S.S.S.S.: I was literally killed by a life in Sonic 2. It was strange and unexpected.
I poked around the game engine. I can make a ball move and restart the level when that said ball touches the plane of death. I wanted to make nice camera transition and all but I have internet issues recently so it's difficult to access to information.
In class I poked around the unreal game engine. We will have to make a map for ou course and somebody in our group suggested that we try to make a zombie survival kind of map. As this requires programming, I decided to take a look. Was able to make little cool stuff, like a lava killer plane, but I'm still far away from the final goal. Anybody knows a UDK/unreal kismet pro?
I have also started to make another human model. It will be the popular Hatsune Miku this time thanks to model that I am using as reference. Take a look at his nice work : fav.me/d2dsf99. The model is already pretty far advanced but the 10% left(of the modeling) is going to give me hard time as it is the worst parts(face, hand, feet and last details work) but it's looking good. I'm positive about finishing her for next week.
The animation wasn't as bad as I thought it would be (I'm talking about the dragon mace right now). Although the final result isn't quite realist, making it wasn't such a pain and I think I could like it. Speaking of like dislike, I don't think I'll be a UV and texture fan.T-T Maybe with more practice I'll end up with better results and start to be positive about it but for now...
Also, I should have my 1 000 pageview for next week!!! I'm so excited about this.^^ Only 8 left to go and I'll have OVER NINE THOUSAND pageview and it will be awesome. ^.^
That is pretty it. Thanks for passing by and feel free to leave a comment.
-------------------------
P.S.: I want to play Blazblue
P.S.S.: I'm still being raped by the thouhou games
P.S.S.S.: fav.me/d3k11lo this deviation is awesome, check it out.
P.S.S.S.S.: I was literally killed by a life in Sonic 2. It was strange and unexpected.
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Graduated!
Hello world!
A lot happened since the last post so I'll probably have a lot to say.
First of all, I have officially graduated from the 1 year course I was taking at Desgraff institute at Sherbrook. If you'd like to, you can see my demoReel here : http://www.youtube.com/watch?v=4LjdoS0z4vA
Everything was made in Blender except for the typewriter. I originally didn't get a good grade for it as the presentation was really bad but I think I made it better since the original version. I still had some problems with the mesh display on the Yamato as you can easily notice. Anyway, I hope you like it and feel free to leave me your impressions (nega
Merry Christmas!
Just a quick update to wish all of you a great Christmas if you're celebrating it and a great celebrations time!
We'll see ourselves next year. =D
little break
Hi everybody!
Just telling you that I won't upload my BGE tutorials on deviantart anymore. Not until I fully complete the series, mainly because it fills my gallery for nothing. So I'll wait to have completed the series and then I'll upload a deviation with all the links of the series. It will be simpler that way.
So, what are you guys doing these days?
Doing tutorials like a boss
So I have been making tutorials for the Blender game engine for about 4 weeks now and I must admit it completely kills me. No, frankly, this stuff takes so much preparation, research, practice and side work, it is amazing. And now, after more than 1 hour of video, I am still not happy with my voice and accent.XD I still get confused with my verb tenses, I often misspell words and worst of all, I still get blanks while explaining. Those errors make me restart the whole recording over and over as I didn't find a good video editing software yet. The good thing is that I keep learning as I deepen and test everything before I include them in my tu
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